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I chose to hunker down and hold off the enemies, and even though it was a tough fight with a few injured characters, we won in the end and got back to sailing. I could either have everyone rush onboard and risk casualties, or have my party continue to fight in their current state to buy everyone else time to board. We were victorious, but as soon as the trees were done being chopped away, more enemies showed up. I chose to have our strongest members chop at the trees while we stopped and rested, but in the middle of this break, we got ambushed by enemies and my party was thrown into battle to defend the axemen. I had the choice to attempt to barge through, stop the boats to let my axemen take care of the blockage, or move around the trees and carry the boats via land. In one example, my group was sailing down a river until we came across a blockage caused by piled up trees. Choices here can seamlessly send you into or out of combat, and it makes the experience feel a lot more natural and visceral. Like the first game, traveling consists of an Oregon Trail-style resource management game where you run into random character events and interactions. Outside of combat, there are also improvements that help smooth the experience while still keeping it familiar. One good example are the four-legged enemy types that tend to circle around the back of your party and make quick work of your ranged units hiding behind frontal defenses. New enemy types are quickly introduced and they serve to throw all your previous strategies out the window. The game adds a fair few new things to the frying pan to help spice things up and make veteran players feel like newbies again. When I said that The Banner Saga 2 just feels like more of the first game, I wasn’t being entirely truthful.